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Denise Dube,: Eat Often, Feel Great and Lose Weight

Eat Often, Feel Great and Lose Weight


Are sudden feelings of intense hunger or cravings sabotaging your willpower to lose excess weight once and for all? It is almost impossible to stick with a calorie restricted diet long enough to reach your weight loss goal if it leaves you feeling hungry. Low blood sugar can cause a lack of concentration, irritability as well as intense hunger. It leads to an instinctive urge to eat--especially sweets. The recommendations cover how to: .Increase satiety (the absence of hunger). .Time meals and snacks. .Choose low calorie density and high satiety foods. .Choose portions of foods you like from the different food groups to balance meals and snacks according to individual estimated needs. .Learn visualize appropriate food portions. .Make carbohydrates your primary fuel source as nature intended .Improve energy and concentration levels throughout the day. This eating plan is also safe for the healthy individuals who do not experience low blood sugar. Who better to ask for nutrition advice than a Registered Dietitian? There are many weight-loss books availalbe, but few with such professional backing. Denise Dube, RD, PDt, CNSD, BBA has over 10 years experience as a clinical dietitian and nutrition consultant in the USA and Canada.

Game Programming Patterns brings the benefits of reusable design patterns to the world of game programming. Commercial game development expert Robert Nystrom presents an array of general solutions to problems encountered in game development. For example, you'll learn how double-buffering enables a player to perceive smooth and realistic motion, and how Eat Often, Feel Great and Lose Weight download epub the service locator pattern can help you provide access to services such as sound without coupling your code to any particular sound driver or sound hardware. Games have much in common with other software, but also a number of unique constraints. Some of the patterns in this book are well-known in other domains of software development. Other of the patterns are unique to gaming. In either case, Robert Nystrom bridges from the ivory tower world of software architecture to the in-the-trenches reality of hardcore game programming. You'll learn the patterns and the general problems that they solve. You'll come away able to apply powerful and reusable architectural solutions that enable you to produce higher quality games with less effort than before. Applies classic design patterns to game programming. Introduces new patterns specific to game programming. Brings abstract software architecture down to Earth with approachable writing and an emphasis on simple code that shows each pattern in practice. What you'll learn Overcome architectural challenges unique to game programming Apply lessons from the larger software world to games. Tie different parts of a game (graphics, sound, AI) into a cohesive whole. Create elegant and maintainable architecture. Achieve good, low-level performance. Gain insight into professional, game development. Who this book is for Game Programming Patterns is aimed at professional game programmers who, while successful in shipping games, are frustrated at how hard it sometimes is to add and modify features when a game is under development. Game Programming Patterns shows how to apply modern software practices to the problem of game development while still maintaining the blazing-fast performance demanded by hard-core gamers. Game Programming Patterns also appeals to those learning about game programming in their spare time. Hobbyists and aspiring professionals alike will find much to learn in this book about pathfinding, collision detection, and other game-programming problem domains.

Author: Denise Dube,
Number of Pages: 152 pages
Published Date: 30 Nov 2006
Publisher: Aab Publishing
Publication Country: Montreal, Canada
Language: English
ISBN: 9780978144005
Download Link: Click Here

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