- A real alternative to the gurus and their unrealistic guides - Offers not just meal planners and recipes, but also nutritional information, and the latest advice on organics, GM products and 'E' numbers - A non-judgmental approach for time-pressured parents This book is your step-by-step guide to everything your babyneeds for a healthy, happy and balanced diet, which will set your child on the right path for life. Divided into sections by age, each part gives substantial background nutritional information tailored to every stage of your baby's development, accompanied by plenty of practical information on what and how to feed your child. It covers everything from establishing feeding routines to addressing weightgain difficulties and fussy eating, and gives sound, non-judgemental advice on 'hot issues' like good/bad fats, salt and sugar, Omega 3. With its objective and non-guru approach, this book will help your child establish a healthy relationship with food from the very first days.
·Details on all the new locations, including the dance club and art gallery This insightful book provides an insider's guide to starting a game company, from financing through the creation of the first game. The book follows the daily creation process through the variety of successes and failures a startup game studio typically encounters. It details how to develop a business model, work in a foreign country, hire a team, motivate the team, create the game engine architecture, concept art, level design, 3D modeling, code optimization, and more. In addition, as users read through the book, they follow along through the technical aspects of creating a game, so that if they want to, they can Teach Yourself Feeding Your Baby free epub create their own game by the end of the book. This is an excellent resource for those interested in starting an independent game studio, programmers wanting to learn about game architecture and how to create an engine, as well as artists and business people interested in understanding the whole process. After reading through the book, game developers and game designers will have a real understanding of what to expect when starting their own game studio or writing a game from scratch. The companion CD-ROM includes working sample code, tools, instructional tutorials, models and assets, and third party demos.
Author: Judy More,
Number of Pages: 228 pages
Published Date: 01 May 2008
Publisher: McGraw-Hill Education - Europe
Publication Country: New York, United States
Download Link: Click Here
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